How to become a video game artist
(Book)
Author
Published
New York : Watson-Guptill Publications, c2013.
Status
Central Library - Nonfiction - 2nd Floor
794.8 K
1 available
794.8 K
1 available
South Side Library - Nonfiction - Adult
794.8 K
1 available
794.8 K
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Central Library - Nonfiction - 2nd Floor | 794.8 K | On Shelf |
South Side Library - Nonfiction - Adult | 794.8 K | On Shelf |
More Details
Published
New York : Watson-Guptill Publications, c2013.
Format
Book
Physical Desc
160 pages : ill. (chiefly color) ; 26 cm.
Language
English
Notes
Bibliography
Includes bibliographical references (p. 158) and index.
Description
Provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, the author spotlights specific, key roles for creators--from concept artists to character animators to marketing artists and beyond.
Citations
APA Citation, 7th Edition (style guide)
Kennedy, S. (2013). How to become a video game artist . Watson-Guptill Publications.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Kennedy, Sam, 1971-. 2013. How to Become a Video Game Artist. Watson-Guptill Publications.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Kennedy, Sam, 1971-. How to Become a Video Game Artist Watson-Guptill Publications, 2013.
MLA Citation, 9th Edition (style guide)Kennedy, Sam. How to Become a Video Game Artist Watson-Guptill Publications, 2013.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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