Press reset : ruin and recovery in the video game industry
(Book)
Author
Published
New York, NY : Grand Central Publishing, 2021.
Status
Central Library - Nonfiction - 2nd Floor
338.47 Sch
1 available
338.47 Sch
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Central Library - Nonfiction - 2nd Floor | 338.47 Sch | On Shelf |
More Details
Published
New York, NY : Grand Central Publishing, 2021.
Format
Book
Physical Desc
xvi, 301 pages ; 21 cm
Language
English
Notes
Description
The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In Press reset, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place--,Provided by publisher.
Citations
APA Citation, 7th Edition (style guide)
Schreier, J. (2021). Press reset: ruin and recovery in the video game industry (First edition.). Grand Central Publishing.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Schreier, Jason. 2021. Press Reset: Ruin and Recovery in the Video Game Industry. Grand Central Publishing.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Schreier, Jason. Press Reset: Ruin and Recovery in the Video Game Industry Grand Central Publishing, 2021.
MLA Citation, 9th Edition (style guide)Schreier, Jason. Press Reset: Ruin and Recovery in the Video Game Industry First edition., Grand Central Publishing, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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