Coding in video games
(Book)

Book Cover
Average Rating
Published
Minneapolis, MN : Bellwether Media, [2018].
Status
Central Library - Children's Beginning Readers - Children
Noll, E.
1 available

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LocationCall NumberStatusDue Date
Central Library - Children's Beginning Readers - ChildrenNoll, E.On Shelf
Forest Ave. Library - Children's Beginning Readers - ChildrenNoll, E.Checked OutMay 20, 2024
South Side Library - Children's Beginning Readers - ChildrenNoll, E.Checked OutMay 8, 2024

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More Details

Published
Minneapolis, MN : Bellwether Media, [2018].
Format
Book
Physical Desc
24 pages : color illustrations ; 24 cm
Language
English
Accelerated Reader
LG
Level 2.5, 1 Points

Notes

Bibliography
Includes bibliographical references (page 23) and index.
Description
"How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students."-- provided by publisher.
Description
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--,Provided by publisher.
Target Audience
Ages 5 to 8.
Target Audience
Grades K to 3.

Citations

APA Citation, 7th Edition (style guide)

Noll, E. (2018). Coding in video games . Bellwether Media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Noll, Elizabeth. 2018. Coding in Video Games. Bellwether Media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2018.

MLA Citation, 9th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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