Catalog Search Results
Author
Publisher
A.A. Knopf
Pub. Date
©2003
Accelerated Reader
IL: UG - BL: 6.8 - AR Pts: 10
Language
English
Description
In a remote Manchurian town in the 1930s, a sixteen-year-old girl is more concerned with intimations of her own womanhood than the escalating hostilities between her countrymen and their Japanese occupiers. While still a schoolgirl in braids, she takes her first lover, a dissident student. The more she understands of adult life, however, the more disdainful she is of its deceptions, and the more she loses herself in her one true passion: the ancient...
Author
Series
Hikaru no Go volume 7
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Publisher
Viz
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Author
Series
Publisher
Viz Media
Pub. Date
2009, c1998
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Hikaru no Go volume 11
Publisher
Viz Media
Pub. Date
[2008]
Language
English
Description
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover.
Author
Series
Hikaru no Go volume 10
Publisher
Viz Media
Pub. Date
[2007]
Language
English
Description
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Author
Series
Publisher
Viz
Pub. Date
2004
Language
English
Description
"Hiraku Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago." -- Cover.
Author
Series
Publisher
Viz
Pub. Date
2004
Language
English
Description
"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya...Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is." -- Cover.
Author
Series
Hikaru no Go volume 8
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hikaru faces the preliminary rounds of the pro test in which he must eliminate all opponents, including one who seems to know how to exploit Hikaru's weaknesses.
Author
Series
Hikaru no Go volume 9
Publisher
Viz Media
Pub. Date
[2007]
Language
English
Description
While practicing at Go salons, Hikaru mistakenly insults Suyong Hong, a twelve-year-old who is studying for the pro test in his native Korea. To settle their differences, they must play a grudge match.
Author
Series
Hikaru no Go volume 12
Publisher
Viz Media
Pub. Date
[2008]
Language
English
Description
Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."
Author
Series
Publisher
Viz
Pub. Date
[2005]
Language
English
Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible...
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